One is the difference between battlefield spawnpoints. Tunnels: There are a few other imbalances that the beta suffers from in my opinion. Currently you just aim and hold the fire button and the spread is so small you are bound to win through suppressing the other target and raining bullets onto it. The ppsh should have way more recoil and bullet spread than it currently does. I played a round on Hue city the other day and got 74 kills in a single round. Whereas the NVA guns dont have view-obstructing apertures. this greatly reduces the effectiveness of the US guns in close quarters. A lot of the american guns suffer from a poor field of view (like aiming down sights on the M14 or grease gun, greatly obstructs surrounding view) due to the design of the iron sights. The Guns: The vietnamese guns are much easier to use and dont have any real tradeoffs. I would be interested to see the statistics for win/loss ratio on each map for each team, as the numbers for every map would be incredibly skewed. I have also only seen the americans win Hue City maybe two or three times, and Hill 937 I have seen the americans win a few more times but still overwhelmingly vietnam favored.
![red orchestra 2 rising storm beta red orchestra 2 rising storm beta](https://cdn.cloudflare.steamstatic.com/steam/apps/35450/capsule_616x353.jpg)
I have been in the beta wave since the first wave and I have only seen the americans win CuChi a SINGLE time. Territories game mode: every territories map is HEAVILY Vietnam-favored. I know it is only in the beta stage but this game has SERIOUS balancing issues. A bit of a wall of text, not meant to be a rant but some genuine views I have of the beta, I have been playing since the first wave and have seen the flow of the beta from the beginning.